GUIDE TO BASIC MOO COMMANDS
Logging Onto Diversity University
For general directions about the multiple ways of logging onto DU's main MOO site, see: http://www.du.org/dumoo/loginto.htm. Once you've arrived at DU MOO's
opening screen, type:
connect <charactername> <password>
(or connect guest)
Example: connect Zaribel mplz83
Commands
(in approximate order of use)
@who
Lets you know what other players are logged on and what room
they are in.
@go <#roomnumber>
Teleports you to the room whose number
you give.
Example: @go #1873
@go <roomname>
Teleports you to the room whose name you
give (for rooms in your personal room database).
Example: @go English
@rooms
(On Diversity University.) Gives you a list of rooms
in your personal database (those you can @go to by name).
@knock <charactername>
Politely asks the specified character
if you can join him/her in his/her room.
Example: @knock Leslie
@join <charactername> or @join <#characternumber>
Teleports you to the room where the specified character is currently located.
Example: @join Leslie
"<your comment>
How to say something on the MOO. What
you type after the quotation mark is heard by everyone else in
your room.
Example: "I agree with you completely.
You see: Paul says, "I agree with you completely."
: <third-person description>
"Emoting" on the
MOO. What you type immediately after the colon is appended to
your character name as a description.
Example: :jumps up and down
You see: Jenny jumps up and down
page <character> <message>
Sends your message to the
character whose name or number you specify. The person will receive
the message even if he/she is in another room.
Example: page Leslie Where are we meeting again?
n, s, e, w, up, down, out . . .
How to move between connected rooms on the MOO. Typing the direction
of the exit (for example, s for south) moves you
in the direction specified.
ways
(On Diversity University.) Tells you what exits are available
to you.
help <topic>
Displays help message for the specified topic (if available).
Not all commands have help files.
Example: help page
look
Gives you a description of your current room, along with
what players are present in the room.
look <objectname> or look <#objectnumber>
Gives you the description of the specified
object. You can look at an object by name only if you are in
the same room as the object. If you use the object number, you
can look at the object from any room.
Example: look DU Places of Interest
@examine <objectname> or @examine <#objectnumber>
Like look, examine gives you the
description of the specified object, but it also gives you more
information: the object number, its alternate names (aliases),
its owner, and the verbs that can be used with it (actions that
can be done to it). As with look, you can examine an object by
name only if you are in the same room as that object, but you
can examine an object by number from any room.
Example: @examine Filing Cabinet
read <objectname> or read <#objectnumber>
For objects created as notes or letters
(including certain bulletin boards and blackboards). As its name
suggests, "read" allows you to read whatever has been
written on that object.
Example: read Homer's Cocktail Napkin
@request <name> for <email address>
Allows you to
request a permanent character name on DU. The MOO will take you
through the application process.
Example: @request JohnS for jsmith@smithland.smith.edu
@pagelength <number>
Sets the limit for number for the number
of lines the MOO will send to your screen at once. When the end
of the page is reached, the MOO asks you to type @more to see
the rest of the text. Setting the page length prevents the text
from scrolling off your screen.
Example: @pagelength 24
@quit
Exits from the MOO
Please send comments and suggestions for change to:
leharris@goucher.edu